3.17
Date released: 12/31/2025
* The Circle of Anguish 2.0: Paths of Anguish
* New appearance menu, featuring character auras and flair
* Battle Dungeon Angiush levels are now persistent for the whole run
* Tower of Olympia Angiush levels are now persistent for the whole run
* Monument Angiush levels are now persistent for the whole run
* Balance chances:
-- Spiked Shield/Chained Shield: removed fixed miss chance
-- Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 30%
-- Atlas Vanguard: Added the "Homing Shield" passive, slightly reducing miss chance
-- Titanguard: Added the "Homing Shield" passive, slightly reducing miss chance
-- Titanguard & Gilgamesh: increased dexterity
-- Gilgamesh: Added the "Homing Shield" passive, slightly reducing miss chance
-- Strikes of Ursa now takes one less turn
-- Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
-- Channelalus now requires 2 turns in battle
Server patch: 03/31/2025
Date released: 03/31/2025
* Crimson Festival additions
* The daily free Runeshop item now resets at your local midnight time
* To help reduce unwanted inventory clutter, removed randomly generated items from end-of-dungeon rewards
* Server support for character Auras & Flair (app update to come)
* Translation updates
* Bug fixes
Orna: The GPS RPG
Server patch: 03/27/2025
Date released: 03/27/2025
* Enabled the "Hex of Equalization" research, allowing ascension levels to be disabled in Kingdom Wars
* Manaflask adjustments:
-- Instead of burning mana, Manaseep now recovers missing mana per turn
Server patch: 03/26/2025
Date released: 03/26/2025
* Manaflask AI adjustments:
-- Omni-flask will only be prioritized by the AI when 2 manaflasks and 1 bloodflask are charged
-- Mana-surge Flask has a chance to be used in horde content
* Fixed an issue distributing Keep income when a player has opted in to the Conqueror's Guild
* End Heart of Change sale
* Renamed "Hunt" to "Kingdom Quest"
* Misc bug fixes
Mage classline Identity Update Patch
Date released: 03/05/2025
* Introduced the "Omniflask" Manaflask ability, providing a strong charged flask ability to help fill the gap with Weaved Element finales
* Heretic Corvus: Replaced the "Manaseep Flask" with "Inflection Flask"
* New multi-element spells: "Infernus Mire", "Tidal Stormflare", "Terra Stormtide", "Gale Volcanis", providing 3 elements each and charging Flasks more effectively
-- These spells were added to the Heretic class
-- "Magic Hammer IV", "Magic Sword IV", "Magic Dagger IV", and "Magic Arrow IV" were moved to the Heretic Corvus celestial class
* Reduced the Sigil bonus damage of Ara Vestaga
2024 H2 Balance & Mechanics Patch
Date released: 12/31/2025
Addressing the ascended Spiked Shield/Chained Shield and PvP counter-attack metas:
* Spiked Shield/Chained Shield: removed fixed miss chance
* Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 50%
* Atlas Vanguard: Added the "Homing Shield" passive, slightly reducing miss chance
* Titanguard: Added the "Homing Shield" passive, slightly reducing miss chance
* Titanguard & Gilgamesh: increased dexterity
* Gilgamesh: Added the "Homing Shield" passive, slightly reducing miss chance
* Gilgamesh Hercules: Added the "Steadfast" passive
* Gilgamesh Ursa: Increased the bonus given when wielding a Two-handed weapon
* Gilgamesh Ursa: Added the "Pommel Of Ursa" passive, increasing both two-handed weapon damage, as well as increased Collateral Damage and Collateral Damage chance when wi
* Gilgamesh Ursa: Removed auto-counterattack
* [PvP] Decreased the chance that a counterattack can occur in PvP by 50%
* [PvP/PvE] Players can no longer counterattack when afflicted by an immobilizing status effect
* Strikes of Ursa now takes one less turn
* The Ward bonus given by Ascension levels has been lessened after Ascension Levels 50 and 100
Addressing some of damage inflation issues in endgame:
* Reduced the bonus multiplier of Ultima when hitting an elemental weakness
* Effects that boost the effectiveness of critical hits will now stack additively instead of multiplicatively
-- ie: 5 Steady Hands of Prometheus will grant 1.5x damage bonus rate instead of a 1.61x bonus
* Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively
Other changes:
* Monster weakness review:
-- There are now an equal amount of elemental weaknesses in the game for each of the 4 faction elements
-- Ensured that at least 30% of each tier is weak to at least one of the 4 faction elements
* Realmshifter Corvus: Removed the Avidity passive
* Realmshifter Corvus: Added the "Critical Poise" passive, disabling the possibility of status effect fading on any turn with a critical hit
* Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
* Channelalus now requires 2 turns in battle
* Decreased the defense penetration of "Rend / Epee" from 5 to 4 and increased the damage to compensate
* Apex charge is persistent across battles in Monuments
* Midgame Arcane spells (Arcana, Arcanus, etc) now use either the magic or attack stat, whichever is higher
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Mage classline Identity Patch
02/25/2025
all
Mage classline identity improvements:
* Introduced the "Manaflasks" and "Bloodflasks" passives to the Mage classline, allowing the usage of Flask abilities in battle
-- Flask abilities are similar to spells, but require Flask charges opposed to mana
-- Each mage class has preset Flasks available to them, which do not need to be equipped to be accessed in battle
-- Flasks receive charges by making use of elemental spells in battle
-- Flasks receive extra charges by making use of elemental weaknesses in battle
-- Heretic Ara and Corvus spells additionally charge flasks
* Introduced the passive "Efficacious", allowing the Mage classline to bypass elemental immunities and reduces damage taken when casting a multi-turn spell
* Reworked most of the Ara spells to be more useful
* Archmage: Added the passive "Manaflasks"
* Court Mage: Added the passive "Manaflasks II"
* Spellsword: Added the passive "Manaflasks II"
* Druid: Added the passive "Manaflasks II"
* Spellweaver: Added the passive "Manaflasks II"
* Archdruid: Replaced the passive "Mana Saver" with "Manaflasks III"
* Nekromancer: Replaced the passive "Mana Siphon" with "Bloodflasks"
* Omnimancer: Added the passive "Bloodflasks"
* Omnimancer: Replaced passive "Weaved Elements II" with "Efficacious"
* Omnimancer Ara: Added the passive "Efficacious""
* Omnimancer Ara: Added the passive "Manaflasks III"
* Omnimancer Ara: Now learns Ara sigils, Ara Vesta, and Ara Vestala
* Omnimancer Antlia: Added the passive "Bloodflasks"
* Heretic: Replaced passive "The Heretic" with "Efficacious II"
* Heretic: Added the passive "Bloodflasks II"
* Heretic Ara: Replaced passive "Weaved Elements II" with "Efficacious II"
* Heretic Ara: Added the passive "Manaflasks IV"
* Heretic Corvus: Added the passive "Critical Poise"
* Heretic Corvus: Removed the passive "Corvus"
* Heretic Corvus: Adjusted the passive "Steadfast II" to "Steadfast"
* Heretic Corvus: Added the passive "Flasks of Corvus", increasing Flask charge rates
* Heretic Corvus: Added the passive "Bloodflasks II"
* Paladin: Replaced passive "Weaved Elements" with "Efficacious"
* All Off-hand Scrolls now have the ability to increase the rates at which Manaflasks charge in battle
* All Off-hand Scrolls now have positive Ward stats
* Flask charges are persistent across battles in Towers and Monuments
Other changes:
* Monster weakness review:
-- There are now an equal amount of elemental weaknesses in the game for each of the 4 faction elements
-- Ensured that at least 30% of each tier is weak to at least one of the 4 faction elements
* Midgame Arcane spells (Arcana, Arcanus, etc) now use either the magic or attack stat, whichever is higher
* Apex charge is persistent across battles in Monuments
* [PvP/PvE] Players can no longer counterattack when afflicted by an immobilizing status effect
3.16
Date released: 02/20/2025
* Support for Manaflasks, releasing the week of February 24th
* Added a "Locked" filter, Sort, and Tier filter to the Blacksmith
* The Warrior and Thief classes now start with their first skill unlocked
* Blacksmith upgrades can now be cancelled
* Visual updates to the in-battle menu
* The follower change NPC now shows on Titan floors of Towers of Olympia
Two-handed Weapons Patch
Date released: 02/04/2025
* Increased the Ward of all Two-handed weapons that previously had Ward
* "Crush" can now hit an additional target
* "Upward Strike" can now hit an additional target
* "Upward Strike II" can now hit up to 2 additional targets
* "Slice" can now hit an additional target
* "Swansong" now hits all opponents
* "Despair" now hits all opponents
* "Envy" now hits all opponents
* The weapon skill "Slice" has been added to: Kerberos Claws, Arisen Kerberos Claws, Chained Shadeblades, Arisen Shadeblades
* The weapon skill "Cleave" has been added to: Eastern Regalia, Crook and Flail
* The weapon skill "Aglostrike" has been added to: Hallowed Blade
* The weapon skill "Aglostrike II" has been added to: Aglovale, Old Hallowed Blade
* The weapon skill "Upward Strike II" has been added to: Lynx Labrys
* The weapon skill "Twin Blast" has been added to: Distorted Manablades, Arisen Manablades
* Arisen Trevelyan's Archistaff now has "Brilliant Lights II", which hits all opponents
* "Ravage" and "Unrelenting Fury" now hit up to 5 additional targets
Orna: The GPS RPG
Server patch: 1/21/2025
Date released: 1/21/2025
* Added the "Demeter's Lotan" limited time follower
Server patch: 1/2/2025
Date released: 1/2/2025
* Archpath quests now begin tracking upon opening the game, rather than opening the Archpath menu
* Future days' quests can now be completed immediately after using a Latchstone
Server patch: 12/30/2024
Date released: 12/30/2024
* Updated calendar for 2025
-- The December event list may not reflect what had run this month, but now reflects an event schedule for next year
3.15.18
Date released: 12/29/2024
* Fixed an issue that may cause the Final Reward of an Archpath to show invisibly (but could still be tapped on)
Archpaths Patch: 12/05/2024
Date released: 12/05/2024
* The first 3 days of an Archpath are always available to everyone
* The previous 3 days to the current day of an Archpath are always available to everyone
* Added a final reward for Locked Archpaths
* Improved both the unlocked and locked final rewards
* Replaced the Festive Summoning Scroll with the Monumental Summoning Scroll in final rewards
* Re-added 1 Crest of the Felling to both final rewards
Server Patch: 11/29/2024
Date released: 11/29/2024
* Rescheduling December events for Dec 2nd
* Added support for Archpaths, debuting in December
* Support for new materials and consumables icons
-- Some will be visible now, most be be visible in the next app update
* Corrected the Avidity chance of the Fey Raven Diabolus gear
Morrigan Gear Patch: 11/22/2024
Date released: 11/22/2024
* Added Ward to most endgame Arisen Morrigan armor pieces that were lacking Ward or had negative Ward
* Normalized some stats across classlines
* Crowsong (base, Arisen, Fey): Added follower/act bonuses
* Badb Catha (base, Arisen, Fey): Added status protection and the Assassin (debuff) bonus
* Neman Havoc: Added accuracy bonus and dexterity
* Macha Pillar: introduced a def/res piercing bonus, allowing more damage to pierce an opponent's resistance or defense
* Arisen Plaged armor: added Collateral Damage/Chance
* Arisen Raven armor: added Avidity chance
* Arisen Banshee gear: added def/res piercing bonus
* Added Toxic and Cursed immunities to all armor pieces
* Introduced Diabolus versions of all Arisen Morrigan armor pieces
-- Diabolus variants further diminish HP/Mana, but offer increased passive effects