Eventi
Aggiornamenti
Codex
Blog
Negozio
Google Play
Apple App Store
English
English (UK)
English (CA)
English (AU)
Français
Español
Deutsch
Русский
Português
Bahasa Indonesia
繁體中文
简体中文
Polski
Română
Magyar
Українська мова
Italiano
Čeština
한국어
Tiếng Việt
Nederlands
日本語
Norsk bokmål

Aggiornamenti & Note di Rilascio

2024 H2 Balance & Mechanics Patch
Rilasciato il: 12/31/2025
Addressing the ascended Spiked Shield/Chained Shield and PvP counter-attack metas:
* Spiked Shield/Chained Shield: removed fixed miss chance
* Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 50%
* Atlas Vanguard: Added the "Homing Shield" passive, slightly reducing miss chance
* Titanguard: Added the "Homing Shield" passive, slightly reducing miss chance
* Titanguard & Gilgamesh: increased dexterity
* Gilgamesh: Added the "Homing Shield" passive, slightly reducing miss chance
* Gilgamesh Hercules: Added the "Steadfast" passive
* Gilgamesh Ursa: Increased the bonus given when wielding a Two-handed weapon
* Gilgamesh Ursa: Added the "Pommel Of Ursa" passive, increasing both two-handed weapon damage, as well as increased Collateral Damage and Collateral Damage chance when wi
* Gilgamesh Ursa: Removed auto-counterattack
* [PvP] Decreased the chance that a counterattack can occur in PvP by 50%
* [PvP/PvE] Players can no longer counterattack when afflicted by an immobilizing status effect
* Strikes of Ursa now takes one less turn
* The Ward bonus given by Ascension levels has been lessened after Ascension Levels 50 and 100

Addressing some of damage inflation issues in endgame:
* Reduced the bonus multiplier of Ultima when hitting an elemental weakness
* Effects that boost the effectiveness of critical hits will now stack additively instead of multiplicatively
-- ie: 5 Steady Hands of Prometheus will grant 1.5x damage bonus rate instead of a 1.61x bonus
* Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively

Other changes:
* Monster weakness review:
-- There are now an equal amount of elemental weaknesses in the game for each of the 4 faction elements
-- Ensured that at least 30% of each tier is weak to at least one of the 4 faction elements
* Realmshifter Corvus: Removed the Avidity passive
* Realmshifter Corvus: Added the "Critical Poise" passive, disabling the possibility of status effect fading on any turn with a critical hit
* Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
* Channelalus now requires 2 turns in battle
* Decreased the defense penetration of "Rend / Epee" from 5 to 4 and increased the damage to compensate
* Apex charge is persistent across battles in Monuments
* Midgame Arcane spells (Arcana, Arcanus, etc) now use either the magic or attack stat, whichever is higher
-------

Mage classline Identity Patch
02/25/2025
all
Mage classline identity improvements:
* Introduced the "Manaflasks" and "Bloodflasks" passives to the Mage classline, allowing the usage of Flask abilities in battle
-- Flask abilities are similar to spells, but require Flask charges opposed to mana
-- Each mage class has preset Flasks available to them, which do not need to be equipped to be accessed in battle
-- Flasks receive charges by making use of elemental spells in battle
-- Flasks receive extra charges by making use of elemental weaknesses in battle
-- Heretic Ara and Corvus spells additionally charge flasks
* Introduced the passive "Efficacious", allowing the Mage classline to bypass elemental immunities and reduces damage taken when casting a multi-turn spell
* Reworked most of the Ara spells to be more useful
* Archmage: Added the passive "Manaflasks"
* Court Mage: Added the passive "Manaflasks II"
* Spellsword: Added the passive "Manaflasks II"
* Druid: Added the passive "Manaflasks II"
* Spellweaver: Added the passive "Manaflasks II"
* Archdruid: Replaced the passive "Mana Saver" with "Manaflasks III"
* Nekromancer: Replaced the passive "Mana Siphon" with "Bloodflasks"
* Omnimancer: Added the passive "Bloodflasks"
* Omnimancer: Replaced passive "Weaved Elements II" with "Efficacious"
* Omnimancer Ara: Added the passive "Efficacious""
* Omnimancer Ara: Added the passive "Manaflasks III"
* Omnimancer Ara: Now learns Ara sigils, Ara Vesta, and Ara Vestala
* Omnimancer Antlia: Added the passive "Bloodflasks"
* Heretic: Replaced passive "The Heretic" with "Efficacious II"
* Heretic: Added the passive "Bloodflasks II"
* Heretic Ara: Replaced passive "Weaved Elements II" with "Efficacious II"
* Heretic Ara: Added the passive "Manaflasks IV"
* Heretic Corvus: Added the passive "Critical Poise"
* Heretic Corvus: Removed the passive "Corvus"
* Heretic Corvus: Adjusted the passive "Steadfast II" to "Steadfast"
* Heretic Corvus: Added the passive "Flasks of Corvus", increasing Flask charge rates
* Heretic Corvus: Added the passive "Bloodflasks II"
* Paladin: Replaced passive "Weaved Elements" with "Efficacious"
* All Off-hand Scrolls now have the ability to increase the rates at which Manaflasks charge in battle
* All Off-hand Scrolls now have positive Ward stats
* Flask charges are persistent across battles in Towers and Monuments

Other changes:
* Monster weakness review:
-- There are now an equal amount of elemental weaknesses in the game for each of the 4 faction elements
-- Ensured that at least 30% of each tier is weak to at least one of the 4 faction elements
* Midgame Arcane spells (Arcana, Arcanus, etc) now use either the magic or attack stat, whichever is higher
* Apex charge is persistent across battles in Monuments
* [PvP/PvE] Players can no longer counterattack when afflicted by an immobilizing status effect
Visualizza tutti gli aggiornamenti